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150 pages / 42 illustrations B / W
The interest in the Art of Magic has never been as great as it is nowadays, and precisely because of this, many people have chosen Magic to make it their hobby. It is with these new levers in mind that the present collection of cartomage has been assembled, but whether you are a complete novice, whether you are an already experienced amateur, you will find the material available in this book easy to master and enjoyable to exhibit.
Although the subject of automatic cartomage games is vast, games that require no skill have been chosen, not even the rudimentary skill of performing a mixture in the hand cord, a double grip, or any other procedure that requires secret, controlled manipulation. some cards. Rather, the intent of this work is to present to the reader those tricks that he can easily grasp, so that he can almost instantaneously show off for his friends and discover how much pleasure one can derive from the execution of the Magic Art.
Any play of prestige that is defined as "automatic" is based on mathematical procedures or on skillful verbal, mental or mechanical subtleties, for which practically no intervention by the operator is required, which is not the simple reminder of the sequence of steps required to complete the game. So no learning of untangled cartomagic moves, of impalmaggi loads of technical details, of cartomagic counts, of fake cuts and fake mixtures, of "blooms", of multiple sockets and of every other technicality. The time to master most of the effects described here is that necessary to memorize the sequence of phases of the game. That is, there are no technical operations and manual moves to be learned. Just do what's written, and the game will work.
The effects are almost all really very good! Which means that, if in a short time it will come to present an effect considered then by the "professional" public, it will derive great personal satisfaction and enjoyment.